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Master Pac-Man in Python: Your Ultimate Guide to Game Development

Aleena Martin on August 26, 2025

1. Introduction: The Enduring Appeal of Pac-Man and Python’s Power

In the vast and ever-evolving landscape of video games, few titles hold the iconic status and enduring appeal of Pac-Man. Since its debut in 1980, this yellow, pellet-munching hero navigating a maze filled with colorful ghosts has captivated generations of players. Its simple yet addictive gameplay, combined with its charming characters, cemented Pac-Man’s place in pop culture history. But beyond the nostalgia, Pac-Man offers a fantastic learning opportunity for aspiring game developers, especially when paired with the versatility and accessibility of Python.

 

Python, a programming language renowned for its readability and extensive libraries, has become a go-to choice for everything from web development to data science, and increasingly, game development. Its straightforward syntax allows developers to focus on the logic and creativity of their games rather than getting bogged down in complex coding structures. When combined with Pygame, a set of Python modules designed for writing video games, the possibilities are endless. Pygame provides the necessary tools for graphics, sound, and user input, making it an ideal framework for bringing classic arcade experiences like Pac-Man to life.

 

This comprehensive guide will take you on a journey through the process of building your very own Pac-Man game using Python and Pygame. Whether you’re a seasoned programmer looking to delve into game development or a curious beginner eager to create your first interactive experience, this tutorial is designed to equip you with the knowledge and skills needed to master the fundamentals of game creation. We’ll cover everything from setting up your development environment and implementing core game mechanics to designing intelligent AI for the ghosts and adding immersive sound and visuals. By the end of this guide, you’ll not only have a functional Pac-Man game but also a deeper understanding of game development principles that you can apply to your future projects. Get ready to embark on an exciting adventure into the world of Python game development, where the only limit is your imagination!

2. Setting Up Your Development Environment: Python and Pygame

Before we dive into the exciting world of game development, the first crucial step is to set up your development environment. This involves installing Python and the Pygame library, which will provide all the necessary tools and functionalities to build our Pac-Man game. Don’t worry if you’re new to this; the process is straightforward and we’ll guide you through each step.

Installing Python

If you don’t already have Python installed on your system, head over to the official Python website (python.org) and download the latest stable version. It’s recommended to download Python 3.x, as Python 2.x is no longer supported. The installation process is generally simple: run the installer and follow the on-screen instructions. Make sure to check the box that says “Add Python to PATH” during installation, as this will make it easier to run Python commands from your terminal or command prompt.

 

Once Python is installed, you can verify the installation by opening your terminal (or Command Prompt on Windows, or Terminal on macOS/Linux) and typing:

 

python –version

 

Or, depending on your installation:

 

python3 –version

 

You should see the installed Python version printed in the console. If you encounter any issues, double-check your installation steps or refer to Python’s official documentation for troubleshooting.

Installing Pygame

With Python successfully installed, the next step is to install Pygame. Pygame is a cross-platform set of Python modules designed for writing video games. It includes computer graphics and sound libraries designed to be used with the Python programming language. Pygame is free and open-source, making it an excellent choice for our project.

 

To install Pygame, open your terminal or command prompt again and use pip, Python’s package installer, by typing the following command:

 

pip install pygame

 

Or, if you have multiple Python versions installed:

 

pip3 install pygame

 

Pip will download and install Pygame and its dependencies. Once the installation is complete, you can verify it by opening a Python interpreter (type python or python3 in your terminal) and trying to import pygame:

 

import pygame

 

print(pygame.ver)

 

If no errors occur and you see a version number printed, then Pygame has been successfully installed. Congratulations! You’ve now set up your development environment and are ready to start coding your Pac-Man game. In the next section, we’ll delve into the core mechanics of the game, starting with how Pac-Man moves and interacts with the game world.

3. Core Game Mechanics: Movement, Collisions, and Pellets

Now that your development environment is ready, it’s time to dive into the heart of our Pac-Man game: the core mechanics. This section will cover how to implement Pac-Man’s movement, detect collisions with walls and pellets, and manage the consumption of those delicious dots that are central to the game’s objective.

Pac-Man’s Movement

Pac-Man’s movement is deceptively simple yet crucial to the gameplay. He moves in four cardinal directions (up, down, left, right) and can only change direction when he’s aligned with the grid of the maze. This ‘grid-based’ movement is a hallmark of classic arcade games and requires careful handling.

 

To implement this, we’ll need to track Pac-Man’s current position (x, y coordinates) and his desired direction. When a directional key is pressed (e.g., arrow keys), we’ll update the desired direction. However, Pac-Man won’t immediately change direction. Instead, he’ll continue moving in his current direction until he reaches a point in the maze where a turn is permissible (typically at an intersection or a clear path in the new direction). This ensures smooth, grid-aligned movement.

 

Consider a Player class for Pac-Man. This class would hold properties like x, y, current_direction, and desired_direction. A move() method within this class would update x and y based on current_direction and check for valid turns based on desired_direction and the maze layout.

 

# Conceptual Python code for Pac-Man movement

 

class PacMan:

 

    def __init__(self, x, y, speed):

 

        self.x = x

 

        self.y = y

 

        self.speed = speed

 

        self.current_direction = ‘RIGHT’

 

        self.desired_direction = ‘RIGHT’

 

    def update(self, maze):

 

        # Check if a turn is possible at the current grid position

 

        if self.is_at_intersection() and self.can_turn(self.desired_direction, maze):

 

            self.current_direction = self.desired_direction

 

        # Move Pac-Man in the current direction

 

        if self.current_direction == ‘RIGHT’:

 

            self.x += self.speed

 

        elif self.current_direction == ‘LEFT’:

 

            self.x -= self.speed

 

        # … similar logic for ‘UP’ and ‘DOWN’

 

    def is_at_intersection(self):

 

        # Logic to determine if Pac-Man is at a grid intersection

 

        pass

 

    def can_turn(self, direction, maze):

 

        # Logic to check if the desired direction is clear in the maze

 

        pass

Collision Detection with Walls

Collision detection is vital to prevent Pac-Man from moving through maze walls. As Pac-Man moves, we’ll constantly check if his next intended position would overlap with a wall segment. If it does, we prevent the movement in that direction. This can be done by checking the tiles in the maze array that correspond to Pac-Man’s bounding box or a single point representing his center.

 

Pygame provides useful functions for collision detection, such as pygame.Rect.colliderect() for checking overlaps between rectangular objects. Each wall segment in your maze can be represented as a pygame.Rect object, and Pac-Man himself would also have a pygame.Rect.

 

# Conceptual Python code for wall collision

 

# In your game loop, before updating Pac-Man’s position:

 

# proposed_rect = pygame.Rect(pacman.x + dx, pacman.y + dy, pacman_width, pacman_height)

 

# for wall in maze_walls:

 

#     if proposed_rect.colliderect(wall.rect):

 

#         # Collision detected, prevent movement

 

#         dx, dy = 0, 0

Pellet Consumption

The primary objective of Pac-Man is to eat all the pellets scattered throughout the maze. This involves detecting when Pac-Man collides with a pellet and then removing that pellet from the game. Each pellet can also be represented as a small pygame.Rect or simply a point on the grid.

 

When Pac-Man’s position overlaps with a pellet’s position, we’ll increment the player’s score and remove the pellet from our list of active pellets. This process continues until all pellets are consumed, at which point the level is complete.

 

# Conceptual Python code for pellet consumption

 

# In your game loop, after updating Pac-Man’s position:

 

# for pellet in pellets_list:

 

#     if pacman_rect.colliderect(pellet.rect):

 

#         score += pellet.value

 

#         pellets_list.remove(pellet)

 

#         # Play a sound effect for eating a pellet

 

These core mechanics form the backbone of our Pac-Man game. Mastering them is essential before moving on to more complex elements like ghost AI and maze rendering. In the next section, we’ll tackle the challenging but rewarding task of bringing the ghosts to life with basic artificial intelligence and pathfinding algorithms.

4. Bringing Ghosts to Life: Basic AI and Pathfinding

The ghosts—Blinky, Pinky, Inky, and Clyde—are what make Pac-Man truly challenging and engaging. Their distinct personalities and pursuit patterns are key to the game’s enduring appeal. While their behavior can be quite complex in the original game, we’ll start with basic AI and pathfinding to make them formidable opponents.

Ghost Movement and Personalities

Unlike Pac-Man, who follows player input, ghosts need their own logic to navigate the maze and chase Pac-Man. Each ghost typically has a ‘target tile’ that dictates its movement. The challenge lies in defining these target tiles to create varied and interesting behaviors:

 

  • Blinky (Red): The Shadow – Blinky is the most aggressive ghost. His target tile is usually Pac-Man’s current location. He’s always in direct pursuit, making him a constant threat.
  • Pinky (Pink): The Ambusher – Pinky tries to ambush Pac-Man. Her target tile is typically a few tiles in front of Pac-Man’s current position, attempting to cut him off.
  • Inky (Cyan): The Fickle – Inky’s behavior is more complex, often influenced by both Pac-Man’s position and Blinky’s position. His target tile might be a reflection of Pac-Man’s position relative to Blinky, making him unpredictable.
  • Clyde (Orange): The Pokey – Clyde is the least predictable. He chases Pac-Man when close but retreats to his corner of the maze when Pac-Man gets too close. His target tile switches between Pac-Man’s location and a fixed corner of the maze based on proximity.

 

During ‘frightened’ mode (when Pac-Man eats a power pellet), ghosts typically reverse direction and move randomly, avoiding Pac-Man. This adds a crucial strategic element to the game.

Pathfinding: Navigating the Maze

For ghosts to effectively chase or evade Pac-Man, they need a way to navigate the maze. The most common approach for grid-based games like Pac-Man is to use pathfinding algorithms. A simple yet effective algorithm for this purpose is Breadth-First Search (BFS) or A* search.

 

Breadth-First Search (BFS): BFS is suitable for finding the shortest path in an unweighted graph (like our maze, where each step has equal cost). From a ghost’s current position, BFS explores all neighboring valid tiles, then their neighbors, and so on, until it reaches the target tile. This creates a

 

path that the ghost can follow. While BFS finds the shortest path, it doesn’t consider obstacles or other agents as intelligently as A*.

 

A Search:* A* is a more advanced and commonly used pathfinding algorithm in games. It’s an informed search algorithm, meaning it uses a heuristic function to guide its search towards the target. This makes it more efficient than BFS for larger mazes or more complex pathfinding scenarios. A* considers both the cost from the starting node to the current node (g-score) and the estimated cost from the current node to the target node (h-score, the heuristic). The sum of these two (f-score = g + h) determines the priority of exploring a node.

 

For our Pac-Man game, a simple heuristic for A* could be the Manhattan distance (the sum of the absolute differences of their Cartesian coordinates) between the ghost’s current position and its target tile. This heuristic is admissible (never overestimates the cost to reach the target) and consistent, which are important properties for A* to guarantee an optimal path.

 

# Conceptual Python code for A* pathfinding (simplified)

 

import heapq

 

def heuristic(a, b):

 

    return abs(a[0] – b[0]) + abs(a[1] – b[1])

 

def a_star_search(maze, start, goal):

 

    frontier = []

 

    heapq.heappush(frontier, (0, start)) # (f_score, node)

 

    came_from = {}

 

    cost_so_far = {}

 

    came_from[start] = None

 

    cost_so_far[start] = 0

 

    while frontier:

 

        current_f_score, current = heapq.heappop(frontier)

 

        if current == goal:

 

            break

 

        for next_node in maze.get_neighbors(current):

 

            new_cost = cost_so_far[current] + maze.get_cost(current, next_node)

 

            if next_cost < cost_so_far.get(next_node, float(‘inf’)):

 

                cost_so_far[next_node] = new_cost

 

                priority = new_cost + heuristic(goal, next_node)

 

                heapq.heappush(frontier, (priority, next_node))

 

                came_from[next_node] = current

 

    # Reconstruct path from came_from

 

    path = []

 

    current = goal

 

    while current != start:

 

        path.append(current)

 

        current = came_from[current]

 

    path.reverse()

 

    return path

 

Implementing these AI and pathfinding concepts will bring your ghosts to life, making them intelligent and challenging adversaries for Pac-Man. Remember to consider their different personalities when setting their target tiles to create a dynamic and engaging gameplay experience. Next, we’ll explore how to design and render the maze itself, the very environment where all the action unfolds.

5. Designing the Maze: Data Structures and Rendering

The maze is the stage for all the action in Pac-Man. Its design is crucial for gameplay, influencing strategy, ghost behavior, and overall player experience. In this section, we’ll explore how to represent the maze using appropriate data structures and how to render it visually using Pygame.

Representing the Maze: Data Structures

The most common and efficient way to represent a grid-based maze in programming is using a 2D array or a list of lists. Each element in the array corresponds to a tile in the maze, and its value can indicate the type of tile: a wall, an empty path, a pellet, a power pellet, or a ghost/Pac-Man starting position.

 

For example, you could use integer values or specific characters:

 

  • 0 or ‘ ‘: Empty path
  • 1 or ‘#’: Wall
  • 2 or ‘.’: Pellet
  • 3 or ‘o’: Power Pellet

 

# Example of a simple maze representation

 

maze_layout = [

 

    [1, 1, 1, 1, 1, 1, 1],

 

    [1, 0, 0, 0, 0, 0, 1],

 

    [1, 0, 1, 1, 1, 0, 1],

 

    [1, 0, 0, 0, 0, 0, 1],

 

    [1, 1, 1, 1, 1, 1, 1]

 

]

 

This 2D array allows for easy lookup of tile types based on coordinates, which is essential for collision detection, pathfinding, and rendering. You might also consider creating a Tile class for more complex tile properties, but for a basic Pac-Man, a simple integer or character representation is often sufficient.

Rendering the Maze with Pygame

Once you have your maze data structure, the next step is to draw it onto the screen using Pygame. This involves iterating through your 2D array and drawing the appropriate graphical element for each tile type. Pygame’s drawing functions, such as pygame.draw.rect() for walls and pellets, or pygame.image.load() and blit() for more complex sprites, will be your primary tools.

 

To ensure proper scaling and positioning, you’ll need to define a tile_size (e.g., 20×20 pixels). Each tile’s position on the screen can then be calculated by multiplying its array indices by the tile_size.

 

import pygame

 

# Initialize Pygame (usually done once at the start of your game)

 

pygame.init()

 

# Screen dimensions

 

SCREEN_WIDTH = 7 * 20

 

SCREEN_HEIGHT = 5 * 20

 

SCREEN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

 

# Colors

 

WALL_COLOR = (0, 0, 255)  # Blue

 

PELLET_COLOR = (255, 255, 255) # White

 

TILE_SIZE = 20

 

def draw_maze(screen, maze_layout):

 

    for row_index, row in enumerate(maze_layout):

 

        for col_index, tile_type in enumerate(row):

 

            x = col_index * TILE_SIZE

 

            y = row_index * TILE_SIZE

 

            if tile_type == 1:  # Wall

 

                pygame.draw.rect(screen, WALL_COLOR, (x, y, TILE_SIZE, TILE_SIZE))

 

            elif tile_type == 2: # Pellet

 

                pygame.draw.circle(screen, PELLET_COLOR, (x + TILE_SIZE // 2, y + TILE_SIZE // 2), TILE_SIZE // 4)

 

            # Add more drawing logic for other tile types (power pellets, etc.)

 

# Example usage in a game loop:

 

# running = True

 

# while running:

 

#     for event in pygame.event.get():

 

#         if event.type == pygame.QUIT:

 

#             running = False

 

#     SCREEN.fill((0, 0, 0)) # Clear screen with black

 

#     draw_maze(SCREEN, maze_layout)

 

#     pygame.display.flip() # Update the display

 

# pygame.quit()

 

For a more visually appealing maze, you might consider using image sprites for walls, corners, and intersections instead of simple rectangles. This would involve loading various image files and blitting them onto the screen at the appropriate coordinates. However, for a functional game, basic drawing shapes are a great starting point.

 

Designing and rendering the maze is a foundational step in building your Pac-Man game. A well-structured maze not only looks good but also facilitates the implementation of game logic for movement, collisions, and AI. With the maze in place, we can now turn our attention to enhancing the player experience with sound and visuals.

6. Adding Sound and Visuals: Enhancing the Player Experience

While core mechanics and a functional maze are essential, it’s the sound and visual elements that truly bring a game to life and immerse the player. In this section, we’ll explore how to incorporate sounds for actions like eating pellets and power-ups, and how to enhance the visual appeal of your Pac-Man game beyond basic shapes.

Incorporating Sound Effects

Sound is a critical component of the Pac-Man experience. The iconic ‘waka-waka’ sound as Pac-Man eats pellets, the distinct ghost sounds, and the power-up jingle all contribute to the game’s charm and provide immediate feedback to the player. Pygame makes it relatively easy to load and play sound files.

 

First, you’ll need sound files in a format Pygame supports (e.g., .wav, .ogg). You can find free sound effects online or create your own. It’s good practice to load all your sound effects at the beginning of your game to avoid delays during gameplay.

 

import pygame

 

# Initialize Pygame mixer (usually done after pygame.init())

 

pygame.mixer.init()

 

# Load sound effects

 

pellet_sound = pygame.mixer.Sound(‘sounds/pellet.wav’)

 

powerup_sound = pygame.mixer.Sound(‘sounds/powerup.wav’)

 

game_over_sound = pygame.mixer.Sound(‘sounds/game_over.wav’)

 

# To play a sound:

 

# pellet_sound.play()

 

# powerup_sound.play()

 

You would then trigger these sounds at appropriate moments in your game logic. For instance, pellet_sound.play() would be called every time Pac-Man eats a pellet, and powerup_sound.play() when he consumes a power pellet. Be mindful of sound overlapping; for rapidly occurring sounds like pellet eating, you might want to manage how often they play or use a single channel for them.

Enhancing Visuals with Sprites and Animations

Moving beyond simple colored rectangles, using sprites and animations can dramatically improve the visual quality of your game. Sprites are 2D images or animations that represent characters, objects, or elements in your game. For Pac-Man, this means having distinct images for Pac-Man himself (perhaps with different mouth positions for animation), the ghosts, pellets, and power pellets.

 

Loading and Displaying Sprites:

 

First, you’ll need image files (e.g., .png) for your sprites. Pygame’s pygame.image.load() function is used to load images, and blit() is used to draw them onto the screen.

 

# Load an image

 

pacman_image = pygame.image.load(‘images/pacman_open.png’).convert_alpha()

 

# .convert_alpha() optimizes the image for faster blitting and handles transparency

 

# To draw the image on the screen:

 

# screen.blit(pacman_image, (pacman.x, pacman.y))

 

Animations:

 

Animations are created by rapidly displaying a sequence of different images (frames) over time. For Pac-Man, this could be his mouth opening and closing as he moves, or the ghosts’ subtle movements. You can manage animations by storing a list of image frames and cycling through them based on a timer or game state.

 

# Conceptual animation logic

 

class AnimatedSprite:

 

    def __init__(self, images, x, y):

 

        self.images = images # List of pygame.Surface objects

 

        self.index = 0

 

        self.image = self.images[self.index]

 

        self.rect = self.image.get_rect(topleft=(x, y))

 

        self.animation_speed = 0.1 # How fast to change frames

 

        self.last_update = pygame.time.get_ticks()

 

    def update(self):

 

        now = pygame.time.get_ticks()

 

        if now – self.last_update > self.animation_speed * 1000:

 

            self.last_update = now

 

            self.index = (self.index + 1) % len(self.images)

 

            self.image = self.images[self.index]

 

    def draw(self, screen):

 

        screen.blit(self.image, self.rect)

 

By implementing sound effects and enhancing your visuals with sprites and animations, your Pac-Man game will transform from a functional prototype into a truly engaging and immersive experience. These elements are crucial for player enjoyment and retention. In our final technical section, we’ll explore advanced concepts that can add depth and replayability to your game.

7. Advanced Concepts: Power-ups, Levels, and Scoring

With the core mechanics, AI, maze rendering, and basic sound/visuals in place, your Pac-Man game is already taking shape. To elevate it from a simple clone to a more robust and engaging experience, we can introduce advanced concepts like power-ups, multiple levels, and a comprehensive scoring system. These elements add depth, challenge, and replayability.

Power-ups: The Game Changers

The power pellet is the most iconic power-up in Pac-Man, temporarily turning the tables on the ghosts. When Pac-Man consumes a power pellet, the ghosts become vulnerable, change color, and reverse direction. This introduces a crucial strategic element, allowing the player to hunt the hunters. Implementing this involves:

 

  • State Management: Introduce a frightened state for ghosts. When a power pellet is eaten, set a timer for this state. During this state, ghosts behave differently (e.g., move slower, reverse direction, and are edible).
  • Ghost Vulnerability: When a ghost is in the frightened state and Pac-Man collides with it, the ghost should be ‘eaten’. This typically means removing it from the maze, adding points to the score, and sending it back to its starting ‘ghost house’ to regenerate.
  • Visual and Audio Cues: Change the ghost sprites to their ‘frightened’ appearance (e.g., blue) and play a distinct sound effect when the power-up is active. As the power-up nears its end, the ghosts might flash to indicate the impending return to their normal state.

 

Beyond the power pellet, you could introduce other power-ups to add variety:

 

  • Speed Boost: Temporarily increases Pac-Man’s movement speed.
  • Shield: Makes Pac-Man temporarily invincible to ghost collisions.
  • Bonus Fruit: Appears periodically for extra points, encouraging players to clear the maze quickly.

Multiple Levels and Progression

A single maze can only entertain for so long. Implementing multiple levels keeps the game fresh and challenging. Each new level can introduce:

 

  • New Maze Layouts: Design different maze configurations to vary the gameplay. This could be stored as an array of maze data structures, loaded sequentially.
  • Increased Difficulty: Gradually increase the speed of Pac-Man and ghosts, or reduce the duration of power-ups. You could also introduce more aggressive ghost AI behaviors as levels progress.
  • Bonus Elements: Introduce new types of bonus items or environmental hazards in later levels.

 

Managing levels involves a game state machine. When all pellets in a level are eaten, transition to a ‘level complete’ state, update the score, and then load the next level’s assets and reset character positions.

Comprehensive Scoring System

Scoring is fundamental to arcade games, providing a clear objective and a sense of accomplishment. A basic scoring system involves:

 

  • Pellets: Small points for each regular pellet eaten (e.g., 10 points).
  • Power Pellets: Higher points for power pellets (e.g., 50 points).
  • Eaten Ghosts: Significantly higher points for eating ghosts, with points increasing for consecutive ghosts eaten during a single power-up (e.g., 200, 400, 800, 1600 points).
  • Bonus Fruit: Fixed points for collecting bonus fruit.

 

Implement a score variable that updates with each action. Display this score prominently on the screen. For a more complete game, consider adding:

 

  • High Score Table: Save the top scores locally (e.g., to a file) so players can compete against themselves or others. This involves reading from and writing to a file.
  • Lives System: Give the player a limited number of lives. Losing a life resets Pac-Man to his starting position and respawns ghosts. Game over occurs when all lives are lost.

 

By incorporating these advanced concepts, your Python Pac-Man game will become a much richer and more replayable experience. You’ll have moved beyond the basics to create a truly engaging and challenging game. In the final section, we’ll conclude our journey and reflect on the skills you’ve gained.

8. Conclusion: Your Journey into Game Development

Congratulations! You’ve embarked on an incredible journey, transforming a classic arcade concept into a functional and engaging game using the power of Python and Pygame. From setting up your development environment and mastering core mechanics to bringing intelligent ghosts to life and enhancing the player experience with sound and visuals, you’ve covered a vast landscape of game development principles.

 

Building a game like Pac-Man from scratch is more than just a coding exercise; it’s a deep dive into problem-solving, logical thinking, and creative expression. You’ve grappled with collision detection, implemented pathfinding algorithms, managed game states, and designed user interfaces—all fundamental skills that are highly transferable across various programming domains.

 

This guide has provided you with a solid foundation, but the world of game development is vast and full of possibilities. Consider this Pac-Man project as a springboard for your future endeavors. Here are some ideas to continue your learning and expand your game:

 

  • Refine Ghost AI: Implement more sophisticated ghost behaviors, perhaps even machine learning techniques for adaptive AI.
  • Level Editor: Create a simple in-game level editor to design and save new mazes easily.
  • Multiplayer: Explore adding a local or even online multiplayer mode.
  • Power-up Variety: Introduce more unique power-ups with different effects.
  • Visual Enhancements: Experiment with advanced graphics, particle effects, or even 3D rendering (though this would require moving beyond Pygame).

 

The skills you’ve acquired through this project are invaluable. You’ve learned to break down a complex problem into manageable parts, debug code, and iterate on your designs. These are the hallmarks of a true developer. Keep experimenting, keep building, and most importantly, keep having fun. The next iconic game could be waiting in your imagination, ready to be brought to life with Python. Happy coding, and may your Pac-Man always munch to victory!

 

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