Coding Projects by Syed Mustakim Hossain

AI Animal Trainer

In this activity, you'll extend the AI Dog Trainer project by adding both a dog and a cat. You will train the AI to recognize specific poses that trigger different animal sounds. For example: Right hand raised = Dog barks. Left hand raised = Cat meows.

Paint Box II

Includes concepts related to looks, motion, event, pen, variables, and adding backdrops and multiple Sprites.

Paint Box I

Includes concepts related to looks, motion, event, pen, variables, and adding backdrops and multiple Sprites.

Butterfly Color Change Challenge

In this activity, you will train an image recognition model to detect different colors (such as purple, blue, and pink) using Teachable Machine. After training the model, you will use it in Scratch to make a butterfly sprite change its color based on the detected color of an object in the background or stage. This activity introduces you to image classification and how machine learning can be applied to interactive projects.

Ghost Language - Up and Down

In this After-Class Project (ACP), you will extend the Ghost Language activity to include Up and Down movements for the ghost. You will use Teachable Machine to teach the computer to recognize additional sounds, such as upward claps and downward claps. After training the model, you’ll integrate it into Scratch to control a ghost character, making it move up or down based on the sound detected. This interactive activity will deepen your understanding of sound recognition and machine learning, while adding more variety to the ghost’s movement.

My AI friend GIGA

The student will work on the same project that he was doing in class.

Telescope

Includes concepts related to looks, motion, event, and adding backdrops and multiple Sprites.

Zombieland - 2

The project includes concepts related to adding Sprites, a backdrop along with making customized blocks, events, and score-keeping.

Zombieland - 1

Learn concepts related to adding Sprites, a backdrop, loops, variables, events, and score-keeping.

Car Game Part 2

Includes concepts related to loops, event, wait, making own blocks of code, stop, time, and adding backdrops and multiple Sprites.

Car Game Part 1

Includes concepts related to loops, event, wait, making own blocks of code, stop, time, and adding backdrops and multiple Sprites.

Learn it with Frank

In this activity, the student will create a Multi-Level Maths quiz game.