Coding Activities by Syed Mustakim Hossain

Quick Draw

Can a Neural network learn to recognize doodling? Draw and see it for yourself.

Shy Panda

In this activity, the students will train a Machine Learning model to recognize pictures of their faces with a webcam. Use this model in Scratch to make a character that stops dancing if you look at it and starts dancing when you are not looking at it. Use the Video sensing extension on Scratch.

Beep Beep, Sip Sip!

Once Mail Delivery is working, try this quick practice project! You will train the SAME kind of Image Classifier — but instead of cities, it learns to tell a Car from a Cup. Cars go "Beep Beep" to the Garage, and cups go "Sip Sip" to the Shelf!

Happy Sad Dog

We will train Machine Learning models to recognize compliments and insults by giving various examples in both the labels. We will use this trained model in Scratch to make a character that reacts to messages based on sentiments.

Testing and Training

In this activity, you will Test and Train a basic model. Choose a topic that you know well enough to answer about. E.g., It could be the place where you live. It could be about your school. It could be about movies or cartoons.

Paint II

In this lesson, you will do a Paint project.

Paint

In this activity, students will create a complete drawing application with color selection buttons, interactive hover effects, and multiple drawing tools. Students will learn how to use broadcasting to communicate between sprites, implement the Pen extension for drawing functionality, create smooth size animations for button hover effects, and integrate erase, clear, and special character features. This project combines event handling, conditional logic, sprite communication, and visual design principles to create a fully functional interactive drawing game.

Pacman

Build a complete Pacman game on Cody Scratch! Draw the maze backdrop with You Win and Game Over screens, add Pacman with a chomping animation, scatter 20 food pills and one power pill, program arrow-key movement with wall bouncing, and code three roaming ghost hunters. Eat all the pills to win!

Pacman I

Build a complete Pacman game on Cody Scratch! Draw the maze backdrop and three extra backdrops (You Win, Game Over), add Pacman with a chomping animation, scatter 20 food pills and one power pill across the maze, program arrow-key movement with wall bouncing, and add three roaming ghost hunters. Eat all the pills to win — or lose all 3 lives to see Game Over!

My AI friend GIGA

In this lesson, you will create an amazing My AI friend GIGA with the help of the Text-to-Speech feature.

Microscope

In this lesson, you will create a science-based activity.

Hungry Casey -II

Create a firing game, feed the Hungry Casey.