In this activity, the students will train a Machine Learning model to recognize pictures of their faces with a webcam. Use this model in Scratch to make a character that stops dancing if you look at it and starts dancing when you are not looking at it. Use the Video sensing extension on Scratch.
In this activity, students will create a complete drawing application with color selection buttons, interactive hover effects, and multiple drawing tools. Students will learn how to use broadcasting to communicate between sprites, implement the Pen extension for drawing functionality, create smooth size animations for button hover effects, and integrate erase, clear, and special character features. This project combines event handling, conditional logic, sprite communication, and visual design principles to create a fully functional interactive drawing game.
Build a complete Pacman game on Cody Scratch! Draw the maze backdrop with You Win and Game Over screens, add Pacman with a chomping animation, scatter 20 food pills and one power pill, program arrow-key movement with wall bouncing, and code three roaming ghost hunters. Eat all the pills to win!
Build a complete Pacman game on Cody Scratch! Draw the maze backdrop and three extra backdrops (You Win, Game Over), add Pacman with a chomping animation, scatter 20 food pills and one power pill across the maze, program arrow-key movement with wall bouncing, and add three roaming ghost hunters. Eat all the pills to win — or lose all 3 lives to see Game Over!